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Fallout 3 Available October 28

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Bethesda announced today that its ”Winner of E3 2008’s ‘Best of Show‘” will be released to eager fans in North America on October 28, and to European fans a mere 3 days later.  10 years ago Fallout 2 riveted RPG enthusiasts with its balanced yet open-ended adventure set in a post-nuclear wasteland.

Bethesda assures us in no uncertain terms that Fallout 3 will maintain the vision of the previous Fallout games while delivering even more freedom of choice, but plot-wise is “[a] different story unto itself and isn’t directly connected to any of the other storylines.”  This has allowed Bethesda enough creative license to reinvent the details for Fallout 3, in what will undoubtedly be the biggest single-player RPG hit of 2008.
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The full press release is as follows:

August 20, 2008 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, announced today that its highly anticipated title, Fallout® 3, will be available on store shelves and online in North America on October 28, 2008 and in Europe on October 31, 2008. Developed at Bethesda Game Studios – creators of the 2006 Game of the Year, The Elder Scrolls IV: Oblivion® – Fallout 3 is slated for release on the Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows.

“We are very excited to let gamers get their hands on Fallout 3, the latest chapter in this beloved and highly acclaimed franchise,” said Vlatko Andonov, president of Bethesda Softworks. “To meet the huge demand for this title by our fans worldwide, we are planning one of the biggest launches of any game released this year.”

Fallout 3 features one of the most realized game worlds ever created. Set more than 200 years following a nuclear war, you can create any kind of character you want and explore the open wastes of Washington, D.C. however you choose. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.

Hailed as one of the most anticipated games for 2008, Fallout 3 has already won numerous awards including Best of Show from the official Game Critics Awards at E3 2008, a selection voted on by an independent group of journalists from 36 leading North American media outlets that cover the videogame industry.
Fallout® 3 has not yet been rated by the ESRB.


bethesda softworks, computer entertainment system, zenimax media company, fallout games, fallout 3, elder scrolls iv, elder scrolls iv oblivion, nuclear wasteland, fallout 2, other storylines, md bethesda, store shelves, game worlds, european fans, eager fans, creative license, game studios, freedom of choice, playstation 3, and game of the year

Warhammer Online Open Beta!

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Warhammer Online: Age of Reckoning (WAR) may be the most highly anticipated MMORPG slated for release this fall.  Despite the chagrin that has surrounded WAR during its shaky 3-year development, WAR has won the acclaim of critics at every stage of production.  Mythic Entertainment recently announced that the North American open beta for WAR will start September 7, 11 days before servers are launched worldwide.

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“Players can get into the North American open beta by pre-ordering Warhammer Online from select retail partners. Participants of the North American closed beta will automatically be granted open beta access.”


open beta, warhammer online age of reckoning, retail partners, mythic entertainment, chagrin, participants, and servers

Soul Caliber 4 for PS3 Review

sc4-ivy.jpgThe most striking thing about Soul Caliber 4 isn’t the massively endowed female characters or muscle-bound brutish men, but rather the careful polishing done to an already successful series that incrementally makes it even better than previous incarnations that were themselves perfect.

For example, the biggest new features include online multiplayer modes, total character customization, a slightly more complex combat system, new characters, new unlockables, and even more new modes. Taking a page from Guitar Hero, in SC4 you don’t just play through all the characters, you fight for money to buy new ones, new gear, and new outfits. Suddenly your favorite fighter is your pet fighter!

MetaCritic gives it an impressive 86%, a score I can’t much argue with. It’s a solid, entertaining game that can be played by 1-2 players with an equal amount of enjoyment. It’s probably not going to appeal to young children or adults, due to its over-the-top violent nature, but for everyone else Soul Caliber is a must-have on the PS3.

Oh, and did we mention that you get Vader on the PS3? With his signature choke move? Yes you do! xBox users will get little Yoda, although I’ve heard whispers that Yoda might be coming as a PS3 download in the future … let us know on that one… or how to unlock Yoda!

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Here’s a YouTube trailer for those of you who can’t wait to see what it’s like:

Soul Calibur IV: Yoda and Vader SUPER HIGH QUALITY -

My take is that it’s the best fighting game on the PS3, and one of the best games for the platform overall. It’s perfect for those under 2hr sessions when you want something engaging but not particular mentally challenging to play, something fun and light.


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RAGE Screenshots

From QuakeCon 2008 come these screenshots of ID Software’s latest game, RAGE:

rage2008_shot2_logo.jpg

rage-screen.JPG


quakecon, rage, and game

Rock Band 2 Song / Track List

Rock Band 2, which is coming in September, comes with 84 killer songs. And, here’s the full list:

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Let There Be Rock by AC/DC
Girl’s Gone Grey by AFI
You Oughta Know by Alanis Morissette
Man in the Box by Alice in Chains
Ramblin’ Man by Allman Brothers
Almost Easy by Avenged Sevenfold
Shooting Star by Bad Company
So Whatcha Want by Beastie Boys
E-Pro by Beck
Rebel Girl by Bikini Kill
White Wedding Pt. I by Billy Idol
One Way or Another by Blondie
Tangled Up in Blue by Bob Dylan
Livin’ on a Prayer by Bon Jovi
Hello There by Cheap Trick
Uncontrollable Urge by Devo
Feel the Pain by Dinosaur Jr.
Down with the Sickness by Disturbed
Panic Attack by Dream Theater
Hungry Like the Wolf by Duran Duran
Pump It Up by Elvis Costello
Go Your Own Way by Fleetwood Mac
Everlong by Foo Fighters
Shackler’s Revenge by Guns N’ Roses
PDA by Interpol
Mountain Song by Jane’s Addiction
Aqualung by Jethro Tull
The Middle by Jimmy Eat World
Bad Reputation by Joan Jett
Anyway You Want It by Journey
Painkiller by Judas Priest
Carry On Wayward Son by Kansas
Pretend We’re Dead by L7
Our Truth by Lacuna Coil
One Step Closer by Linkin Park
My Own Worst Enemy by Lit
De-Luxe by Lush
Colony of Birchmen by Mastodon
Peace Sells by Megadeth
Battery by Metallica
Where’d You Go by Mighty Mighty Bosstones
Float On by Modest Mouse
Ace of Spades by Motorhead
Drain You by Nirvana
Spirit in the Sky by Norman Greenbaum
Nine in the Afternoon by Panic at the Disco
That’s What You Get by Paramore
Alive by Pearl Jam
Lump by Presidents of the USA
Testify by Rage Against the Machine
Round & Round by Ratt
Give it Away by Red Hot Chili Peppers
Give it All by Rise Against
The Trees by Rush
Lazy Eye by Silversun Pickups
Today by Smashing Pumpkins
I Was Wrong by Social Distortion
Teenage Riot by Sonic Youth
Spoonman by Soundgarden
Cool for Cats by Squeeze
Bodhitsattya by Steely Dan
Rock’n Me by Steve Miller Band
Eye of the Tiger by Survivor
Chop Suey by System of a Down
Psycho Killer by Talking Heads
Master Exploder by Tenacious D
Souls of Black by Testament
New Kid in School by The Donnas
We Got the Beat by The Go-Go’s
Alabama Getaway by The Grateful Dead
American Woman by The Guess Who
Kids in America by The Muffs
Come Out & Play (Keep ‘em Separated) by The Offspring
Alex Chilton by The Replacements
Pinball Wizard by The Who

These are the bonus tracks:

Visions by Abnormality
Get Clean by Anarchy Club
Night Lies by Bang Camaro
Shoulder to the Plow by Breaking Wheel
Neighborhood by The Libyans
A Jagged Gorgeous Winter by The Main Drag
Conventional Lover by Speck
Supreme Girl by The Sterns
Rob the Prez-O-Dent by That Handsome Devil


spirit in the sky by norman greenbaum, steve miller band, carry on wayward son, own worst enemy, everlong by foo fighters, jethro tull, fleetwood mac, ace of spades, uncontrollable urge, killer songs, guns n roses, rebel girl, man in the box, coming in september, presidents of the usa, spoonman, hungry like the wolf, livin on a prayer, spirit in the sky, and lazy eye

Hitboxes, Lag Compensation in TF2 (Team Fortress 2)

Go check out this video about TF2 Hitboxes, which will tell you that when lag Compensation is off, the hitboxes move ahead of the actually moving character, and when it is on, you must shoot the character (and not his floating hitboxes).

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Typically lag compensation is on, so you’ll want to aim at the running model itself, and not at where you expect it to be when your bullets arrive there.


team fortress, and bullets

Diablo 3 announced by Blizzard

Wow, you need to head right over to Blizzard’s new Diablo 3 page right now, where they’ve announced the next version of the famous RPG Diablo, and new classes, the Witch Doctor and Barbarian! There’s a new trailer, which is also pretty interesting. Check it out:

Diablo 3 2008 Movie Trailer Blizzard Worldwide Invitational -

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The Witch Doctor

From the writings of Abd al-Hazir

Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim’s mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy’s body.”

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The Barbarian

In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion’s Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.


undead creatures, ancient fortress, witch doctor, mount arreat, diablo 3, elixirs, netherworld, furies, ramparts, denizens, barbarians, own eyes, mind and body, bastion, dismay, civilizations, abd, blizzard, explosions, and fauna

Pokemon Platinum Confirmed for Japan Release

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CoroCoro Mag recently revealed that the latest Poké-craze, Pokémon Platinum, would be released in the near future–a story that Nintendo Japan jumped on to confirm. But what will this mean for the Poké-fanatics? Apparently Pokémon Platinum will “serve as a companion to the two current-generation titles, Diamond and Pearl — much like Yellow, Crystal, and Emerald did for their respective generations.”

Kotaku quips that “we’ll likely be treated to new sprites for many the monsters, and a few tweaks to the story, but not many new entries into the ol’ Pokédex. Perhaps that expansion will come in the franchise’s next generation, Pokémon Ununbium and Cadmium.”


nintendo japan, japan release, corocoro, ununbium, pokémon, new entries, sprites, cadmium, emerald, monsters, tweaks, platinum, next generation, generations, franchise, companion, and diamond

DotA Allstars v6.52 released!

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Last night, Icefrog made public his latest version of DotA Allstars, and there are a LOT of changes in this update.  For instance, ownership of items is now tracked so when you steal an item from your team it is “muted,” unless of course the person has left the game.  All hotkeys can now be remapped, and recipes can now be bought with a full inventory! 

You can download DotA 6.52 (not AI) here.  Check out the monstrous change-log as follows:

6.52 Changelog
===============

* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release

* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it’s created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight’s Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar’s attack range from 350 to 400
* Lowered Puck’s attack range from 600 to 550
* Increased level 2 and 3 Purge’s damage to summoned unit
* Lowered Faceless Void’s strength gain
* Improved Faceless Void’s cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King’s base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster’s Hawk
* Increased Abaddon’s movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split’s Fire panda
* Lowered Sven’s agility gain
* Improved Huskar’s attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom’s cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa’s attack animation time
* Lowered Will O’ manacost
* Undid manacost change on Level 1 Reaper’s Scythe
* Slightly reduced Rikimaru’s cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll’s Ensnare
* Increased cooldown on Neutral Dark Troll’s Raise Dead

* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item’s descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain’s bottle autofilling range
* Increased Diffusal Blade’s agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated

* Improved Lina’s projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker’s Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon’s Tail’s visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric’s visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn’t affecting him
* Puck and Clinkz now have a chance to get an alternate “fun name” like Ursa

* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar’s Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker’s Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur’s Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)

* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use ‘-music xxx’ where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)


usability issues, dark rift, sonic wave, ownerships, hotkeys, language versions, morph, slow motion, groundwork, changelog, agility, angles, interval, maps, bugs, recipes, animation, languages, game, and games

Counterstrike CS:S GunGame (GG) Maps Download

We’ve put together a gigantic free download of maps for the popular HL2 Counterstrike Source mod Gun Game that we’re sure you’ll enjoy. At 194MB of raw maps, 676 killer files, get your mod game on! A tag in the .rar file identifies this as “SICFORUM CSS GunGame MapPack.”

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Download now: CSS Gun Game GG Maps.rar!

Here is a listing of the files in this download; warning, it’s long, so I’m hiding it behind a cut. You’ll have to view the full post to see:

aim_ag_colorarena_gg.bsp
aim_ag_colorarena_gg.cache
gg_2gfu_forts_final.bsp
gg_2gfu_forts_final.cache
gg_2gfu_forts_final.nav
gg_4rglassquest.bsp
gg_4rglassquest.cache
gg_4rglassquest.nav
gg_7_countryhouse.cache
gg_715_darkdoom.bsp
gg_715_darkdoom.cache
gg_715_darkdoom.nav
gg_ag_arena.bsp
gg_ag_arena.cache
gg_ag_arena.nav
gg_aim_47th_v2-l.bsp
gg_aim_47th_v2-l.cache
gg_aim_47th_v2-l.nav
gg_aim_47th_v2-l.res
gg_aim_47th_v2-l.txt
gg_aim_ag_texture_city.bsp
gg_aim_ag_texture_city.cache
gg_aim_ag_texture_city.nav
gg_aim_ag_texture_jungle-l.bsp
gg_aim_ag_texture_jungle-l.cache
gg_aim_ag_texture_jungle-l.nav
gg_aim_ag_texture_jungle-l.res
gg_aim_ag_texture_jungle-l.txt
gg_aim_ag_texture2-m.bsp
gg_aim_ag_texture2-m.cache
gg_aim_ag_texture2-m.nav
gg_aim_ag_texture2-m.res
gg_aim_ag_texture2-m.txt
gg_aim_ag_texture5-l.bsp
gg_aim_ag_texture5-l.cache
gg_aim_ag_texture5-l.nav
gg_aim_ag_texture5-l.res
gg_aim_ag_texture5-l.txt
gg_aim_close.bsp
gg_aim_close.cache
gg_aim_close.nav
gg_aim_dust2003_v2.bsp
gg_aim_dust2003_v2.cache
gg_aim_dust2003_v2.nav
gg_aim_dust2003_v2.res
gg_aim_dust2003_v2.txt
gg_aim_pistol_3floor_v3.bsp
gg_aim_pistol_3floor_v3.cache
gg_aim_pistol_3floor_v3.nav
gg_aim_pyramide.bsp
gg_aim_pyramide.cache
gg_aim_pyramide.nav
gg_aim_shotty.bsp
gg_aim_shotty.cache
gg_aim_shotty.nav
gg_aim_shotty.res
gg_aim_shotty.txt
gg_aim_sic.bsp
gg_aim_sic.cache
gg_aquatica.bsp
gg_aquatica.cache
gg_ar_desert_outpost.bsp
gg_ar_desert_outpost.cache
gg_ar_desert_outpost.nav
gg_autumn.bsp
gg_autumn.cache
gg_autumn.nav
gg_aztec_mini_beta.bsp
gg_aztec_mini_beta.cache
gg_aztec_mini_beta.nav
gg_bathroom.bsp
gg_bathroom.cache
gg_bathroom.nav
gg_beacn_redux.bsp
gg_beacn_redux.cache
gg_beacn_redux.nav
gg_beacon.bsp
gg_beacon.cache
gg_beacon.nav
gg_beat.bsp
gg_beat.cache
gg_beat.nav
gg_blue_arena.bsp
gg_blue_arena.cache
gg_blue_arena.nav
gg_blue_arena_32.bsp
gg_blue_arena_32.cache
gg_blue_arena_32.nav
gg_bob_eponge.bsp
gg_bob_eponge.cache
gg_bpc_squeeky.bsp
gg_bpc_squeeky.cache
gg_bpc_squeeky.res
gg_brokenworld_v2.bsp
gg_brokenworld_v2.cache
gg_brokenworld_v2.nav
gg_buzzkills_cd.bsp
gg_buzzkills_cd.cache
gg_buzzkills_cd.nav
gg_canyon.bsp
gg_canyon.cache
gg_canyon.nav
gg_castle_wars.bsp
gg_castle_wars.cache
gg_castle_wars.nav
gg_castles_park.bsp
gg_castles_park.cache
gg_castles_park_v2.bsp
gg_castles_park_v2.cache
gg_castles_park_v2.nav
gg_churches_v2.bsp
gg_churches_v2.cache
gg_churches_v2.nav
gg_churches_x.bsp
gg_churches_x.cache
gg_churches_x.nav
gg_churches_x_final.bsp
gg_churches_x_final.cache
gg_churches_x_final_fixed.bsp
gg_churches_x_final_fixed.cache
gg_churches_x_final_fixed.nav
gg_cirular.bsp
gg_cirular.cache
gg_cirular.nav
gg_cluster.bsp
gg_cluster.cache
gg_cluster.nav
gg_cold_day.bsp
gg_cold_day.cache
gg_corner_v7.bsp
gg_corner_v7.cache
gg_corner_v7.nav
gg_cowtown_farm27t.bsp
gg_cowtown_farm27t.cache
gg_cowtown_farm27t.nav
gg_csbase2.bsp
gg_csbase2.cache
gg_csbase2.nav
gg_csbase2.res
gg_dash_courtyard.bsp
gg_dash_courtyard.cache
gg_dash_courtyard.nav
gg_de_alivemetal.bsp
gg_de_alivemetal.cache
gg_de_alivemetal.nav
gg_dead_b2.bsp
gg_dead_b2.cache
gg_dead_b2.nav
gg_deagel_x.bsp
gg_deagel_x.bsp.ztmp
gg_deagel_x.cache
gg_deagel_x.nav
gg_deagel_x.nav.ztmp
gg_deagle_phobia.cache
gg_deagle5.bsp
gg_deagle5.cache
gg_deagle5.nav
gg_deagle5_4hm.bsp
gg_deagle5_4hm.cache
gg_deagle5_4hm.nav
gg_deagle5_4hm.res
gg_deagle5_4hm.txt
gg_deagle5_final.bsp
gg_deagle5_final.cache
gg_deagle5_rock_d_d.bsp
gg_deagle5_rock_d_d.cache
gg_deaglewire.bsp
gg_deaglewire.cache
gg_deaglewire.nav
gg_deathplatforms_v1b.bsp
gg_deathplatforms_v1b.cache
gg_deathplatforms_v1b.nav
gg_desert_campaign.bsp
gg_desert_campaign.cache
gg_desertstorm_v2.bsp
gg_desertstorm_v2.cache
gg_desertstorm_v2.nav
gg_desertstorm_v3.bsp
gg_desertstorm_v3.cache
gg_desertstorm_v3.nav
gg_dglknife_v4.bsp
gg_dglknife_v4.cache
gg_dglknife_v4.nav
gg_dipmap.bsp
gg_dipmap.cache
gg_dipmap.nav
gg_dm_bloodarena3.bsp
gg_dm_bloodarena3.cache
gg_dm_bloodarena3.nav
gg_dm_bloodarena3.res
gg_dm_bloodarena3.txt
gg_dm_chinzak.bsp
gg_dm_chinzak.cache
gg_dm_chinzak.nav
gg_dm_chinzak.res
gg_dm_chinzak.txt
gg_dm_hangumhigh-m.bsp
gg_dm_hangumhigh-m.cache
gg_dm_hangumhigh-m.nav
gg_dm_hangumhigh-m.res
gg_dm_hangumhigh-m.txt
gg_dulce_arena.bsp
gg_dulce_arena.cache
gg_dust_forts.bsp
gg_dust_forts.cache
gg_dust_forts.nav
gg_dust2.bsp
gg_dust2.cache
gg_dust2.nav
gg_eddland.bsp
gg_eddland.cache
gg_egypt.bsp
gg_egypt.cache
gg_egypt.nav
gg_eject.cache
gg_evergreenpark.bsp
gg_evergreenpark.cache
gg_evergreenpark.nav
gg_factory.bsp
gg_factory.cache
gg_factory.nav
gg_fearwallhax_v1.bsp
gg_fearwallhax_v1.cache
gg_fearwallhax_v1.nav
gg_fiasco5.bsp
gg_fiasco5.cache
gg_fiasco5.nav
gg_fight_yard.bsp
gg_fight_yard.cache
gg_fight_yard.nav
gg_finalarena_cq-l.bsp
gg_finalarena_cq-l.cache
gg_finalarena_cq-l.nav
gg_finalarena_cq-l.res
gg_finalarena_cq-l.txt
gg_floatworld.bsp
gg_floatworld.cache
gg_fortrush_bm.bsp
gg_fortrush_bm.cache
gg_fortrush_bm.nav
gg_funround.bsp
gg_funround.cache
gg_funround.nav
gg_funtimes_textures-l.bsp
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gg_funtimes_textures-l.nav
gg_fy_alienz.bsp
gg_fy_alienz.cache
gg_fy_alienz.nav
gg_fy_alienz.txt
gg_fy_area_762a.bsp
gg_fy_area_762a.cache
gg_fy_area_762a.nav
gg_fy_area_762a.res
gg_fy_area_762a.txt
gg_fy_battlefield.bsp
gg_fy_battlefield.cache
gg_fy_battlefield.nav
gg_fy_battlefield.res
gg_fy_battlefield.txt
gg_fy_brickworld_final.bsp
gg_fy_brickworld_final.cache
gg_fy_brickworld_final.nav
gg_fy_brickworld_final.res
gg_fy_brickworld_final.txt
gg_fy_funtimes.bsp
gg_fy_funtimes.cache
gg_fy_funtimes.nav
gg_fy_funtimes.res
gg_fy_funtimes.txt
gg_fy_icecabin_day_gzm-m.bsp
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gg_fy_icecabin_gzm-m.bsp
gg_fy_icecabin_gzm-m.cache
gg_fy_icecabin_gzm-m.nav
gg_fy_iceworld.bsp
gg_fy_iceworld.cache
gg_fy_iceworld.nav
gg_fy_iceworld_arena.bsp
gg_fy_iceworld_arena.cache
gg_fy_iceworld_arena.nav
gg_fy_iceworld_arena.res
gg_fy_italy.bsp
gg_fy_italy.cache
gg_fy_italy.nav
gg_fy_italy.res
gg_fy_italy.txt
gg_fy_mini_dust2.bsp
gg_fy_mini_dust2.cache
gg_fy_mini_dust2.nav
gg_fy_mini_dust2.res
gg_fy_paradox_day.bsp
gg_fy_paradox_day.cache
gg_fy_paradox_day.nav
gg_fy_scrapyard.bsp
gg_fy_scrapyard.cache
gg_fy_scrapyard.nav
gg_fy_sewer_v2-m.bsp
gg_fy_sewer_v2-m.cache
gg_fy_sewer_v2-m.nav
gg_fy_sewer_v2-m.res
gg_fy_sewer_v2-m.txt
gg_fy_shootup.bsp
gg_fy_shootup.cache
gg_fy_shootup.nav
gg_fy_snow.bsp
gg_fy_snow.cache
gg_fy_snow.nav
gg_fy_snow.res
gg_fy_snow.txt
gg_fy_stoneworld_obe.bsp
gg_fy_stoneworld_obe.cache
gg_fy_stoneworld_obe.nav
gg_fy_stoneworld_obe.res
gg_fy_stoneworld_obe.txt
gg_fy_winterfun-m.cache
gg_gamecube.bsp
gg_gamecube.cache
gg_garage.cache
gg_gardenworld.bsp
gg_gardenworld.cache
gg_gardenworld.nav
gg_gladiator.bsp
gg_gladiator.cache
gg_glass_world.bsp
gg_glass_world.cache
gg_glass_world.nav
gg_glassedpartition.bsp
gg_glassedpartition.cache
gg_glassedpartition.nav
gg_grasshills_neo_css.bsp
gg_grasshills_neo_css.cache
gg_grasshills_neo_css.nav
gg_graveyard.bsp
gg_graveyard.cache
gg_h7-25_beta2.bsp
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gg_h7-25_beta2.nav
gg_hammer_b2.bsp
gg_hammer_b2.cache
gg_hammer_b2.nav
gg_hamsterhole.bsp
gg_hamsterhole.cache
gg_hamsterhole.nav
gg_headtrip_concrete.bsp
gg_headtrip_concrete.cache
gg_headtrip_concrete.nav
gg_hutx_baserace_b1.bsp
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gg_hutx_baserace_b1.nav
gg_hutx_baserace_b1.res
gg_hutx_underground_b2.bsp
gg_hutx_underground_b2.cache
gg_hutx_underground_b2.nav
gg_hutx_underground_b2.res
gg_iceland_ip_1.bsp
gg_iceland_ip_1.cache
gg_iceland_ip_1.nav
gg_iceworld_neo_css_v2.bsp
gg_iceworld_neo_css_v2.cache
gg_iceworld_neo_css_v2.nav
gg_icus_hallways.bsp
gg_icus_hallways.cache
gg_icus_hallways.nav
gg_jamaica.bsp
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gg_jamaica.nav
gg_jungle.cache
gg_ka_fallingtrash.bsp
gg_ka_fallingtrash.cache
gg_ka_fallingtrash.nav
gg_ka_fallingtrash.res
gg_killzone_ga.bsp
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gg_killzone_ga.nav
gg_knas_bunker_css.bsp
gg_knas_bunker_css.cache
gg_knas_bunker_css.nav
gg_knas_bunker_css.res
gg_knas_bunker_css.txt
gg_knas_speedcastle_css_64-m.bsp
gg_knas_speedcastle_css_64-m.cache
gg_knas_speedcastle_css_64-m.nav
gg_knas_speedcastle_css_64-m.res
gg_knas_speedcastle_css_64-m.txt
gg_knas_speedcastle_css_64.bsp
gg_knas_speedcastle_css_64.cache
gg_knas_speedcastle_css_64.nav
gg_lego_arena.bsp
gg_lego_arena.bsp.ztmp
gg_lego_arena.cache
gg_lego_arena.nav
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gg_lego_arena_2.bsp
gg_lego_arena_2.cache
gg_lego_arena_2.nav
gg_Lego_MAFIA_arena.bsp
gg_lego_mafia_arena.cache
gg_lego_mafia_arena.nav
gg_Lego_X_Arena.bsp
gg_lego_x_arena.cache
gg_lego_x_arena.nav
gg_liek_z0mg_texture.bsp
gg_liek_z0mg_texture.cache
gg_liek_z0mg_texture.nav
gg_lm_dust_arena2.bsp
gg_lm_dust_arena2.cache
gg_lm_dust_arena2.nav
gg_loft.bsp
gg_loft.cache
gg_loft.nav
gg_mad_churches.bsp
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gg_mad_churches.nav
gg_mad_grua.cache
gg_manfly_textured.bsp
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gg_manfly_textured.nav
gg_mansion_beta.bsp
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gg_mansion_beta.nav
gg_mario.bsp
gg_mario.cache
gg_mario.nav
gg_mario_bloodarena.bsp
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gg_mario_bloodarena.nav
gg_mario_temple.bsp
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gg_mario_vs_wario.bsp
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gg_mario_vs_wario.nav
gg_mario_world.bsp
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gg_mario_world.nav
gg_midnight_library.bsp
gg_midnight_library.cache
gg_midnight_library.nav
gg_mini_house.bsp
gg_mini_house.cache
gg_mini_house.nav
gg_mini_mario.bsp
gg_mini_mario.bsp.ztmp
gg_mini_mario.cache
gg_mini_mario.nav
gg_mini_mario_2.bsp
gg_mini_mario_2.cache
gg_mini_mario_2.nav
gg_mini_mario_cd.bsp
gg_mini_mario_cd.cache
gg_mini_mario_cd.nav
gg_mn_texture.cache
gg_monopoly.bsp
gg_monopoly.cache
gg_mysticalmountain.cache
gg_natus_final.cache
gg_natus_v2.bsp
gg_natus_v2.cache
gg_natus_v2.nav
gg_neonarena.bsp
gg_neonarena.cache
gg_neonarena.nav
gg_neonarena_ii.bsp
gg_neonarena_ii.cache
gg_nhs_good_and_evil_rev2.bsp
gg_nhs_good_and_evil_rev2.cache
gg_nhs_good_and_evil_rev2.nav
gg_numb.cache
gg_office.bsp
gg_office.nav
gg_office_hardcore_final.bsp
gg_office_hardcore_final.cache
gg_office_hardcore_final.nav
gg_officeworld_v2.cache
gg_origin.bsp
gg_origin.cache
gg_overpass.bsp
gg_overpass.cache
gg_overpass.nav
gg_pink_panther_2.bsp
gg_pink_panther_2.cache
gg_pink_panther_2.nav
gg_pink_panther_deagle.bsp
gg_pink_panther_deagle.cache
gg_pink_panther_deagle.nav
gg_pistol_3floor.bsp
gg_pistol_3floor.cache
gg_pistol_3floor.nav
gg_playground_b.bsp
gg_playground_b.cache
gg_playground_b.nav
gg_playground_b.res
gg_playground_b.txt
gg_pool_day_gx.bsp
gg_pool_day_gx.cache
gg_pool_day_gx.nav
gg_poolday_reunion.bsp
gg_poolday_reunion.cache
gg_poolday_reunion.nav
gg_poolday_reunion_lite.bsp
gg_poolday_reunion_lite.cache
gg_poolday_reunion_lite.nav
gg_prey.bsp
gg_prey.cache
gg_prey.nav
gg_prisoncompound.bsp
gg_prisoncompound.cache
gg_project_goty.bsp
gg_project_goty.cache
gg_project_goty.nav
gg_punishment.bsp
gg_punishment.cache
gg_punishment.nav
gg_redglock_s.bsp
gg_redglock_s.cache
gg_redglock_s.nav
gg_rockpile.bsp
gg_rockpile.cache
gg_rockpile.nav
gg_ruins_dawn.bsp
gg_ruins_dawn.cache
gg_ruins_dawn.nav
gg_saloon.cache
gg_sand_yard.bsp
gg_sand_yard.cache
gg_scope_grassland_v4.bsp
gg_scope_grassland_v4.cache
gg_scope_grassland_v4.nav
gg_scoutshine.bsp
gg_scoutshine.cache
gg_scoutz_hc.bsp
gg_scoutz_hc.cache
gg_scoutz_hc.nav
gg_scoutz_hc.res
gg_scoutzknivez_hc.bsp
gg_scoutzknivez_hc.cache
gg_scoutzknivez_hc.nav
gg_scoutzknivez_hc.txt
gg_shotgunremix.bsp
gg_shotgunremix.cache
gg_shotgunremix.nav
gg_shotty_churches.bsp
gg_shotty_churches.cache
gg_shotty_churches.nav
gg_shotty_snow.bsp
gg_shotty_snow.cache
gg_shotty_snow.nav
gg_simpsons.bsp
gg_simpsons.cache
gg_simpsons.nav
gg_simpsons_32.bsp
gg_simpsons_32.cache
gg_simpsons_32.nav
gg_simpsons_arena.bsp
gg_simpsons_arena.cache
gg_simpsons_arena.nav
gg_simpsons_burg.bsp
gg_simpsons_burg.cache
gg_simpsons_green.bsp
gg_simpsons_green.cache
gg_simpsons_green.nav
gg_simpsons_h.bsp
gg_simpsons_h.cache
gg_simpsons_h.nav
gg_simpsons_house_v2.bsp
gg_simpsons_house_v2.cache
gg_simpsons_house_v2.nav
gg_simpsons_street.bsp
gg_simpsons_street.cache
gg_simpsons_street.nav
gg_simpsons_x.bsp
gg_simpsons_x.cache
gg_snow_css.cache
gg_snowballwars_final.bsp
gg_snowballwars_final.cache
gg_snowballwars_final.nav
gg_southfields.cache
gg_sp-cbble_b02.bsp
gg_sp-cbble_b02.cache
gg_sp-cbble_b02.nav
gg_sp-texture2.cache
gg_spacebar.bsp
gg_spacebar.cache
gg_spacebar.nav
gg_speedcastle_textures_sig.bsp
gg_speedcastle_textures_sig.cache
gg_speedcastle_textures_sig.nav
gg_spongebob_v3.bsp
gg_spongebob_v3.cache
gg_spongebob_v3.nav
gg_stranded.bsp
gg_stranded.cache
gg_stranded.nav
gg_strategicthrust.bsp
gg_strategicthrust.cache
gg_strategicthrust.nav
gg_supadeth.bsp
gg_supadeth.cache
gg_supadeth_b3.bsp
gg_supadeth_b3.cache
gg_supadeth_b3.nav
gg_tcamp_b1.bsp
gg_tcamp_b1.cache
gg_tcamp_b1.nav
gg_temple_arena.bsp
gg_temple_arena.cache
gg_temple_arena.nav
gg_tense.bsp
gg_tense.cache
gg_tense.nav
gg_texture_keskonsmar.bsp
gg_texture_keskonsmar.cache
gg_texture_mania.bsp
gg_texture_mania.cache
gg_texture_mania.nav
gg_toon_poolday.bsp
gg_toon_poolday.cache
gg_toycarpark.bsp
gg_toycarpark.cache
gg_toycarpark.nav
gg_toycarpark.res
gg_trainstation.bsp
gg_trainstation.cache
gg_trash_metall.bsp
gg_trash_metall.cache
gg_trash_metall.nav
gg_tripoli.bsp
gg_tripoli.cache
gg_tripoli.nav
gg_trs_aim_churches.bsp
gg_trs_aim_churches.cache
gg_trs_aim_churches.nav
gg_trs_aim_churches.res
gg_trs_aim_churches.txt
gg_trs_aim_churches_v2.bsp
gg_trs_aim_churches_v2.cache
gg_trs_aim_churches_v2.nav
gg_tweaked_out_turbo_tex.bsp
gg_tweaked_out_turbo_tex.cache
gg_tweaked_out_turbo_tex.nav
gg_tx_complex_v1.bsp
gg_tx_complex_v1.cache
gg_tx_complex_v1.nav
gg_ultradeth_b1.bsp
gg_ultradeth_b1.cache
gg_usp_milly.bsp
gg_usp_milly.cache
gg_usp_milly.nav
gg_war_james_opposing_huts_v6.bsp
gg_war_james_opposing_huts_v6.cache
gg_war_james_opposing_huts_v6.nav
gg_wild.bsp
gg_wild.cache
gg_wild.nav
gg_wizard_v2rs.bsp
gg_wizard_v2rs.cache
gg_wizard_v2rs.nav
gg_wmd_missile.bsp
gg_wmd_missile.cache
gg_wmd_missile.nav
gg_wmd_react_mini2.bsp
gg_wmd_react_mini2.cache
gg_wmd_react_mini2.nav
gg_wmd_temporal.bsp
gg_wmd_temporal.cache
gg_wmd_temporal.nav
gg_wolfenstein_3d.bsp
gg_wolfenstein_3d.cache
gg_wolfenstein_3d.nav
gg_ws_glasscortex.bsp
gg_ws_glasscortex.cache
gg_ws_glasscortex.nav
gg_xbox.bsp
gg_xbox.cache
gg_xbox.nav
ghs_gg_office.cache


desert outpost, ag arena, gun game, rar file, mappack, bsp, gg, hl2, forts, counterstrike, pistol, maps, jungle, gungame, texture, aim, and autumn